My science fiction/horror book for Chaosium’s Call of Cthulhu, One Men, is now on sale.
You can buy it here.
My science fiction/horror book for Chaosium’s Call of Cthulhu, One Men, is now on sale.
You can buy it here.
I recently completed the Once Men monograph for Chaosium’s Call of Cthulhu RPG.
Here is an excerpt from the introduction:
This work provides science fiction rules for Call of Cthulhu as well as four adventures set in the future. Naturally enough, writing a science fiction supplement for a universe based on H.P. Lovecraft’s Cthulhu Mythos proved to be a challenging endeavor.
Lovecraft does include references to the future in some of his stories. Four of these are the “Shadow Out of Time”, “Through the Gates of the Silver Key”, “Beyond the Wall of Sleep”, and “In the Walls of Eryx.”
In the “Shadow out of Time”, Lovecraft provides a few tantalizing comments about the future of humanity. As the story recounts, Nathaniel Wingate Peaslee’s mind is exchanged with that of one of the Great Race of Yith. While his mind is in the distant past, he encounters other human minds from various epochs. Among these are three men from the future. The first is Nevil Kingston-Brown, an “Australian physicist…who will die in 2,518 A.D.” The second is Yiang-Li who is “a philosopher from the cruel empire of Tsan-Chan, which is to come in 5,000 A.D.” The third is Nug-Soth, “a magician of the dark conquerors of 16,000 A.D.”
The story also related that a hardy coleopterous race would be humanity’s immediate successor on earth. Unfortunately for that race of beetles, they will eventually be taken over by the minds of the Great Race. The final race on earth, at least according to the story, will be an arachnid one. While no specific dates are provided, it is suggested that these events lie in the far distant future.
In “Through the Gates of the Silver Key”, Lovecraft mentions that Pickman Carter “would use strange means in repelling the Mongol hordes from Australia” in 2169. This is the only mention of future events in the story.
In “Beyond the Wall of Sleep”, Lovecraft also mentions the cruel empire of Chan-Tsan. In this story, the empire is said to arise 3,000 years after the winter of 1900-1901.
The short story “In the Walls of Eryx”, tells of a future in which humanity has landed on Venus in order to mine crystals. Of course, there is the obvious worry that this story does not seem to be part of the Mythos and hence cannot be taken as providing more insight into the future hinted at in the other two stories.
Some have taken the stories “The Crawling Chaos”, “Nyarlathotep”, and “The Fungi From Yugoth” to suggest that Nyarlathotep will bring about the end of humanity and perhaps the earth. No specific dates are provided for these events, but (given “The Shadow Out of Time”) the end of man must take place after 16,000 A.D. and the earth must endure at least through the time of the arachnid race.
This lack of detail about the future was both a boon and a bane when it came to writing this work. On the negative side, the lack of detail means that the future had to be created almost whole cloth and with few guides as to what Lovecraft might have intended or envisioned. On the positive side, the lack of details allowed a broad field in which to operate. Since I have been consistent with the few available details and the spirit of Lovecraft’s stories, it would be difficult for a critic to plausibly say “that is not what Lovecraft would have intended.”
In this work, I do not even pretend to try to guess as to what Lovecraft truly had in mind in regards to the future of man. My main goal has been to present a future consistent with Lovecraft’s stories and the spirit of his works.
In terms of the game aspects, I elected to stick with two key assumptions of the Call of Cthulhu game. First, it is assumed that while man is truly nothing before the ultimate power of the Mythos, humanity is still worth protecting. While mankind cannot be permanently saved, moments of peace and islands of sanity can be carved out of the uncaring and horrific universe.
Second, it is not the “stuff” (weapons, vehicles, and gadgets) that matters most. Rather the story and the role-playing are what matter. The future setting is just that-a setting intended to provide a new twist to the game. Naturally, it is tempting to overload a game set in the future with amazing technology. However, I think that Alien, Firefly and even Star Trek have shown that science fiction is often at its best when the technology is a backdrop for the characters and plot rather than the star of the show. As in the standard Call of Cthulhu game, it is clever thinking, good planning and some luck that will win the day. To change a classic question just a bit: ‘what happens when you nuke Cthulhu from orbit?” The answer is, of course, “he reforms, but now he is radioactive. Make a Sanity check.”
The players’ kits can be downloaded here:
“Dust” & “The Ship that Waits”
The 12th century Scholastic philosopher John Belton, developed the theory that the life energy of a creature, which he called the spark, could move a shell of metal or wood as easily as it moved the body. He further theorized that the spark could be somehow utilized as a source of energy-although he argues that using the “spark like a mere piece of wood for fuel” would be an affront to God. Other thinkers followed Belton and some investigated the matter unhindered by Belton’s moral sense. In the early 1900s an Englishman named Harold Greshem was working on a theory about the life energy of living creatures when he came across Belton’s works. Delving deeper, he came across works that went into greater detail and encountered some works that had links to the Mythos and its alien sciences. Utilizing his findings, he designed several devices intended to capture and store said life energy in the way a battery stores electrical energy. Greshem decided to conduct his experiments in a big way-he constructed several apartment houses in London in 1910 and equipped them with various versions of his “batteries.” He then arranged for people to die in the houses and examined the results. Unfortunately for Greshem, the authorities were somehow able to connect him with some of the deaths and him and his fellows were arrested in London. His houses were troubled places for years; at least until the Nazi bombings in WWII destroyed all but one of them. Unfortunately for the rest of the world, Greshem had corresponded extensively with like minded people in Europe and America. Many of these people, such as the American Brunholt (see the adventure “The Brunholt Head”) came to bad ends. One of the people Greshmen corresponded with was a rather untalented self-proclaimed inventor named Joseph Range. Range was convinced that his soul would perish when he died and was terribly afraid of this occurring. As such, he became obsessed with finding ways to extend his life. While Range was singularly unskilled at invention, he was rather good at investigating old texts and myths-so much so that he eventually, after many years, managed to acquire a Mi-Go brain cylinder containing the brain of a true inventor-a being the Mi-Go had acquired on one of their many forays to other worlds. Through the use of threats and punishments, Range got the brain to design various devices which he patented and sold. Ironically, the best inventions were regarded as preposterous impossibilities and rejected. Using the money from selling the patents he helped fund a group dedicated to developing a way to preserve the spark of life after death. In his final years Range became morbidly obsessed with surviving death and remaining in the physical world. Using Greshem’s diagrams, the aid of his fellows and the intellect of his prisoner, he managed to design a fairly crude device for holding his spark after he died. In his last few months, he spent his fortune preparing the means of his survival. He purchased a plot of land and had a large house constructed on the site with a secret underground complex in which he would remain. He was sealed in the secret complex by a loyal colleague and, upon his death, his spark was drawn into the device. He had planned that his fellows would continue to refine their devices until his spark could be placed in a suitable shell and he would not need to siphon the energy of others to remain in existence. However, his group’s rather nefarious activities attracted the attention of a group of investigators and most of them were slain. Since then Range has remained trapped in his secret chamber feeding on the life of others and unable to die.